“too many went too far with their reviews. We r reviewing who gets games next time and who doesn’t based on today’s venom.”
The game company fired the PR firm and the press that followed is probably making the rest of their clients a little nervous. But I’m not here to harp on this poor fellow who spoke his mind in public or the evils of Tweeting angry. It happens, we’re all human and social media allows us to tell the world, far too easily. It’s going to happen again, that’s a given.
What I want to address is the concept of the Tweet — the bad review. In this case, it was reviews of the video game “Duke Nukem Forever” and the reviews were pretty harsh. It was called tedious, unattractive, and utterly terrible. Still, Time magazine critics hated Psycho and Casablanca, so Duke is in good company.
Sending our review copies or samples is common practice and it’s always a “do it at your own risk” situation. No matter how good your product is, no matter how much you believe in it, there’s always a chance that someone will say it’s bad. Is that a reason to avoid asking for reviews at all? No.
I’m sure the game company wasn’t happy with the reviews they got or the PR guy who came unglued, but look at all the attention the game is getting. Also, it’s unlikely that the bad reviews will impact sales figures. Some people will buy it just to see how bad it really is, while others could care less about what’s been said by others.
Here’s the thing about reviews. If you perform a public service and you get bad reviews, those are going to hurt. No one wants to eat at a restaurant that has a long list of complaints. Products, on the other hand, have a better chance of making it out unscathed. So don’t sweat it, put it out there.
If you get a bad review, just know that you’re in good company.